tagged by: mobile
Mobile is still a smaller part of traffic than the traditional web, but its share is growing, so we need to think about our strategy for developing effective mobile applications. We discuss thinking about a product vision, separating the styles of user engagement into "Lean-forward", "Lean-back", and "Look-down" styles; while integrating them into a transmedia application. We talk about why its more important to focus on value than on traffic, the laser and cover-your-bases platform strategies, and opine that Android, iOS, and the Web are the three viable platform choices. Giles finishes with a case-study of our work with a major airline.
The sudden and rapid explosion of mobile technology in the past five years offers huge opportunities. While it seems likely that a number of mobile platforms will continue to thrive, mobile customers are demanding a very high quality of user experience from their applications. This article presents two strategies for implementing a mobile channel that will assist in balancing user experience and platform coverage while also providing a path forwards for your apps.
Mobile devices are increasingly important as a platform for customers and employees to use software services. Lots of people are busy building mobile applications, but also lots of vendors are busy building mobile devices. This range of mobile devices presents a challenge - how do you support lots of mobile devices?
With the rise of so many mobile platforms, each with a different UI, many people are looking at cross-platform toolkits. These allow you to write a mobile app once and then deploy it to a range of mobile devices. Are these toolkits worth using?
Mobile applications have been a hot item in software development over the past couple of years. Like many software delivery companies, Thoughtworks get a lot of requests from clients asking us to build a mobile application for them. However most of the time a company asks us (or anyone) to build a mobile application they are starting off on the wrong foot. I'd argue that for most situations, even though you want users to interact with a mobile device, you should never think of building a mobile application. Instead you need to think about building a single application that presents across multiple devices: mobile, desktop, tablet - or whatever device your users might use.