Software development is a young profession, and we are still learning the techniques and building the tools to do it effectively. I've been involved in this activity for over three decades and in the last two I've been writing on this website about patterns and practices that make it easier to build useful software. The site began as a place to put my own writing, but I also use it to publish articles by my colleagues.

In 2000, I joined Thoughtworks, where my role is to learn about the techniques that we've learned to deliver software for our clients, and pass these techniques on to the wider software industry. As this site has developed into a respected platform on software development, I've edited and published articles by my colleagues, both Thoughtworkers and others, to help useful writing reach a wider audience.

photo of Martin Fowler

photo: Christopher Ferguson

Martin Fowler

A website on building software effectively

If there's a theme that runs through my work and writing on this site, it's the interplay between the shift towards agile thinking and the technical patterns and practices that make agile software development practical. While specifics of technology change rapidly in our profession, fundamental practices and patterns are more stable. So writing about these allows me to have articles on this site that are several years old but still as relevant as when they were written.

As software becomes more critical to modern business, software needs to be able to react quickly to changes, allowing new features to be conceived, developed and put into production rapidly. The techniques of agile software development began in the 1990s and became steadily more popular in the last decade. They focus on a flexible approach to planning, which allows software products to change direction as the users' needs change and as product managers learn more about how to make their users effective. While widely accepted now, agile approaches are not easy, requiring significant skills for a team, but more importantly a culture of open collaboration both within the team and with a team's partners.

This need to respond fluently to changes has an important impact upon the architecture of a software system. The software needs to be built in such a way that it is able to adapt to unexpected changes in features. One of the most important ways to do this is to write clear code, making it easy to understand what the program is supposed to do. This code should be divided into modules which allow developers to understand only the parts of the system they need to make a change. This production code should be supported with automated tests that can detect any errors made when making a change while providing examples of how internal structures are used. Large and complex software efforts may find the microservices architectural style helps teams deploy software with less entangling dependencies.

Creating software that has a good architecture isn't something that can be done first time. Like good prose, it needs regular revisions as programmers learn more about what the product needs to do and how best to design the product to achieve its goals. Refactoring is an essential technique to allow a program to be changed safely. It consists of making small changes that don't alter the observable behavior of the software. By combining lots of small changes, developers can revise the software's structure supporting significant modifications that weren't planned when the system was first conceived.

Software that runs only on a developer's machine isn't providing value to the customers of the software. Traditionally releasing software has been a long and complicated process, one that hinders the need to evolve software quickly. Continuous Delivery uses automation and collaborative workflows to remove this bottleneck, allowing teams to release software as often as the customers demand. For Continuous Delivery to be possible, we need to build in a solid foundation of Testing, with a range of automated tests that can give us confidence that our changes haven't introduced any bugs. This leads us to integrate testing into programming, which can act to improve our architecture.

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San Francisco

Data Management

There are many kinds of software out there, the kind I'm primarily engaged is Enterprise Applications. One of the enduring problems we need to tackle in this world is data management. The aspects of data managment I've focused on here are how to migrate data stores as their applications respond to changing needs, coping with different contexts across a large enterprise, the role of NoSQL databases, and the broader issues of coping with data that is both Big and Messy.

Domain-Specific Languages

A common problem in complex software systems is how to capture complicated domain logic in a way that programmers can both easily manipulate and also easily communicate to domain experts. Domain-Specific Languages (DSLs) create a custom language for a particular problem, either with custom parsers or by conventions within a host language.

Books

I've written seven books on software development, including Refactoring, Patterns of Enterprise Application Architecture, and UML Distilled. I'm also the editor of a signature series for Addison-Wesley that includes five jolt award winners.

My Books Page...

Conference Talks

I'm often asked to give talks at conferences, from which I've inferred that I'm a pretty good speaker - which is ironic since I really hate giving talks. You can form your own opinion of my talks by watching videos of some my conference talks.

My Videos Page...

Board Games

I've long been a fan of board games, I enjoy a game that fully occupies my mind, clearing out all the serious thoughts for a bit, while enjoying the company of good friends. Modern board games saw dramatic improvement in the 1990's with the rise of Eurogames, and I expect many people would be surprised if they haven't tried any of this new generation. I also appear regularly on Heavy Cardboard.

My Board Games page...

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Recent Changes

If you'd like to be notified when I post new material, subscribe to my RSS feed. I also post announcements of new material to Fediverse (Mastodon), Bluesky, LinkedIn, and X (Twitter) . I also have a page dedicated to recent changes.


Anchoring AI to a reference application

Thu 25 Sep 2025 12:57 EEST

Service templates are a typical building block in the “golden paths” organisations build for their engineering teams, to make it easy to do the right thing. The templates are supposed to be the role models for all the services in the organisation, always representing the most up to date coding patterns and standards. One of the challenges with service templates though is that once a team instantiated a service with one, it’s tedious to feed template updates back to those services. Birgitta Böckeler considers whether GenAI can help with that.

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To vibe or not to vibe

Tue 23 Sep 2025 10:53 EEST

Birgitta Böckeler examines the risk assessment around when to use vibe coding, using three dimensions of risk: Probability, Impact, and Detectability

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Some thoughts on LLMs and Software Development

Thu 28 Aug 2025 10:10

I’m about to head away from looking after this site for a few weeks (part vacation, part work stuff). As I contemplate some weeks away from the daily routine, I feel an urge to share some scattered thoughts about the state of LLMs and AI.

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From Black Box to Blueprint

Thu 28 Aug 2025 07:24

A common enterprise problem: crucial legacy systems become “black boxes”—key to operations but opaque and risky to touch. Thiyagu Palanisamy and Chandirasekar Thiagarajan worked with a client to use AI-assisted reverse engineering to reconstruct functional specifications from UI elements, binaries, and data lineage to overcome analysis paralysis. They developed a methodical “multi-lens” approach—starting from visible artifacts, enriching incrementally, triangulating logic, and always preserving lineage. Human validation remains central to ensure accuracy and confidence in extracted functionality. This engagement revealed that turning a system from black box to blueprint empowers modernization decisions and accelerates migration efforts.

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Research, Review, Rebuild: Intelligent Modernisation with MCP and Strategic Prompting

Wed 27 Aug 2025 10:15

The Bahmni open-source hospital management system was began over nine years ago with a front end using AngularJS and an OpenMRS REST API. Rahul Ramesh wished to convert this to use a React + TypeScript front end with an HL7 FHIR API. In exploring how to do this modernization he used a structured prompting workflow of Research, Review, and Rebuild - together with Cline, Claude 3.5 Sonnet, Atlassian MCP server, and a filesystem MCP server. Changing a single control would normally take 3–6 days of manual effort, but with these tools was completed in under an hour at a cost of under $2.

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Building your own CLI Coding Agent with Pydantic-AI

Wed 27 Aug 2025 07:50

CLI coding agents are a fundamentally different tool to chatbots or autocomplete tools - they're agents that can read code, run tests, and update a codebase. Ben O'Mahony explains that while commercial tools are impressive, they don't understand the particular context of our environment and the eccentricities of our specific project. Instead we can build our own coding agent by assembling open source tools, using our specific development standards for: testing, documentation production, code reasoning, and file system operations.

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Chatting with Unmesh about building language with LLMs

Tue 26 Aug 2025 09:26

A few weeks ago, Unmesh Joshi and I started having a conversation about how he likes to grow a language of abstractions when working with an LLM. We thought this was a conversation that others might find interesting so we turned it into an article. We talk about how programming is about both building and applying abstractions and how the LLM helps us in different ways with each activity.

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