tagged by: collaboration
There isn't a simple dichotomy of remote versus co-located work, instead there are several patterns of distribution for teams each of which has different trade-offs and effective techniques suitable for them. While it's impossible to determine conclusive evidence, my sense is that most groups are more productive working in a co-located manner. But you can build a more productive team by using a distributed working model, because it gives you access to a wider talent pool.
19 October 2015
Alignment maps are organizational information radiators that help visualize the alignment of ongoing work with business outcomes. The work may be regular functionality addition or technical work such as re-architecting or repaying technical debt or improving the build and deployment pipeline. Team members use alignment maps to understand what business outcomes their day-to-day work is meant to improve. Business and IT sponsors use them to understand how ongoing work relates to the business outcomes they care about.
18 August 2015
With the growing interest in data analytics and visualizations, we're seeing more effort put into interesting visualizations that allow people to draw insight from data floating around in an organization. Most of these dashboards are aimed at individual usage, but there is a growing tendency to use them for a more communal purpose.
22 August 2012
Agile software development has broken down some of the silos between requirements analysis, testing and development. Deployment, operations and maintenance are other activities which have suffered a similar separation from the rest of the software development process. The DevOps movement is aimed at removing these silos and encouraging collaboration between development and operations.
9 July 2015
All agile methods stress the importance of direct interaction between the developers of a system and customers who are its eventual beneficiaries. The agile manifesto said "Business people and developers must work together daily throughout the project", which is there to stress the high frequency of interaction. Extreme Programming stresses this through its practice of OnsiteCustomer.
15 August 2003
A common thing you find in agile projects is that the development team sits in a single open team room. It was advocated early on in Extreme Programming and called out as one of primary practices in the second edition. Agilists favor a open team room as it promotes lots of informal and deep communication between people on the team.
14 June 2010
A while ago I was chatting with a post-doc on his way to an academic career. He was asking me about research topics wanting my input as he felt I could inform him on what would be research of practical use. I wasn't very helpful, but I did mention that the best way to do this would be to spend some time in industry to get a feel of how software development works in the wild and what problems could do with some research effort. His answer to this thought was very troubling.
17 December 2008
When people use the term 'software architect' they are using a metaphor from building construction to help people understand the architect's role.Ironically in doing this they misunderstand the actual role of a building architect.
14 August 2003
Here's a common misconception about agile methods. It centers on the way user stories are created and flow through the development activity. The misconception is that the product owner (or business analysts) creates user stories and then put them in front of developers to implement. The notion is that this is a flow from product owner to development, with the product owner responsible for determining what needs to be done and the developers how to do it.
4 February 2010
Open Space is an approach to help you put together self-organizing conferences. I was first introduced to it by Norm Kerth in 1997 and have since seen it used, and used it myself, many times. It seems to work well in small scales, groups of a dozen or two people, and at larger scales of one or two hundred. I've seen it for periods of one to three days. I'll describe it with variations I have seen: Crested Butte is a small annual workshop of around 20 people, Agile Universe 2002 had about 100 or so at the conference with Open Space in one track (they've continued to do this since, but I've not been able to get there), foocamp did this with a couple of hundred people. The technique was developed by Harrison Owen and is well described in his book.
24 August 2005
A project timeline is a valuable thing to produce during a project retrospective. A timeline should show the various events that occurred during the project, and how they affected the project.
2 December 2003
If you're using XP style planning, you need to get rapid consensus estimates from developers. Throwing the estimates lets you quickly tell when developers have same similar views on an estimate (so you can note it and move on) or if there is disagreement (when you need to talk about the UserStory in more detail.
22 June 2004