during: 2001

tags

API design · academia · agile · agile adoption · agile history · analysis patterns · application architecture · application integration · bad things · big data · build scripting · certification · clean code · collaboration · conference panels · conferences · continuous integration · data analytics · database · delivery · design · dictionary · distributed computing magazine · diversions · diversity · documentation · domain driven design · domain specific language · domestic · encapsulation · enterprise architecture · estimation · evolutionary design · expositional architectures · extreme programming · gadgets · ieeeSoftware · infodecks · internet culture · interviews · language feature · languageWorkbench · lean · legacy rehab · legal · metrics · microservices · microsoft · mobile · model-view-controller · noSQL · object collaboration design · parser generators · photography · podcast · popular · presentations · process theory · productivity · programming platforms · project planning · projects · recruiting · refactoring · refactoring boundary · requirements analysis · retrospective · ruby · scrum · software craftsmanship · talk videos · team environment · team organization · technical debt · technical leadership · testing · thoughtworks · tools · travel · uml · version control · web development · web services · website · writing

2014 · 2013 · 2012 · 2011 · 2010 · 2009 · 2008 · 2007 · 2006 · 2005 · 2004 · 2003 · 2002 · 2001 · 2000 · 1999 · 1998 · 1997 · 1996

All Content

To Be Explicit

Often designs techniques are used to make a system more flexible, but end up being harder to work with. One of the reasons is that explicitness is a property that often gets forgotten in design.

November 2001

pdf


Interview with Kent Beck and Martin Fowler on Extreme Programming

An interview done with Pearson to promote our book Planning Extreme Programming. We banter about the background to XP and the role planning plays in an XP project.

23 May 2001


Separating User Interface Code

One of the first lessons I learned was to always keep user interface code separate from anything else. Not just is this still good advice, it's surprising how often it's forgotten.

March 2001

pdf


Interviewed by Jim Highsmith

When I went to Snowbird in 2001 for the meeting that led to the Manifesto, Jim interviewed me for a book he was working on. It provides a snapshot on my thinking on extreme programming and this thing that a few days later we called agile software development.

February 2001


Variations on a Theme of XP

One of the attractive things about XP is that it gives quite definite statements about what you should do to be doing XP. Furthermore that set of practices is carefully designed to fit together. Taking anything out has serious consequences. Yet one of the principles of XP and other agile methods is that they be self adaptive: that is you should change the process as you are developing the project. How does this notion fit in with the rigid practices of XP?

January 2001

article


Avoiding Repetition

It's sometimes quite remarkable how the simple rule of avoiding repetition in software can lead into good design

January 2001

pdf

Reducing Coupling

Thinking about how to visualize and reduce coupling.

July 2001

pdf


Protected Variation: The Importance of Being Closed

Craig Larman

Craig's spot in the column looks at the importance of the Open-Closed principle and Protected Variation, and why Parnas's information hiding is more than encapsulation. He also gives some tips on ways to implement a protected variation.

May 2001

pdf


Crossing Refactoring's Rubicon

In January 2001 two Java tools crossed Refactoring's Rubicon. Refactoring in Java now has serious tool support

February 2001

article


The Manifesto for Agile Software Development - an early article.

A group of seventeen people got together in Snowbird, UT in February 2001 to talk about new styles of lightweight methods. One result of this is coining the word agile to represent a new breed of agile processes for software development. We also put together a Manifesto for Agile Software Development which describes the values and principles of these agile methods. Jim Highsmith and I wrote this article for Software Development magazine to further explain the manifesto.

February 2001


Planning and Running an XP Iteration

by Cara Taber and Martin Fowler

Since the begining of the new millenium, we've been running an interesting XP project. It's interesting not just because it was one of the first XP projects at ThoughtWorks, but also due to its size: around 50 people are involved. Here we talk about how we run this project by focusing around the activities that need to be done for a single iteration, and how the various subteams work around that iteration.

January 2001