Leisure bliki
AmalfiCoast, AndamanIslands, BoardGames, CanonS90, DigitalSLR, DoctorWho, Dominica, Eurogames, FineDetail, HeathrowHotel, Japan, MagellanMeridianGps, Music2005, OnceUponaTimeInTheWest, Saba, SingingDetective, Slimp3, Squeezebox, TravelClothing
| AndamanIslands |
leisure |
6 January 2011 |
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While we were in India we took a week's vacation in the Andaman
Islands, primarily to indulge in some diving. We spent most of our
time on Havelock Island, which is a couple of hours by ferry from
the main centre at Port Blair. Here's some scattered things to
share from our experience.  - The diving was good, but not as good as we've had in
Saba. Visibility was rather low and the coral had been
bleached by warm waters a couple of years ago. That said it was
still a fine diving experience with lots of life to see. (Other
divers who had been there before had had better visibility, so we
were just unlucky on that front.)
- We did our diving with Dive India, one of the operators on
Havelock Island. They were one of the best dive operations we've
been with - both friendly and well-organized. Firmly recommended
should you be looking for some diving in this part of the world.
- Dive India is attached to a small resort, which was booked up
long before we made our last-minute plans. It's backpacker-style
and fellow divers were happy with it. We made heavy use of the
restaurant, Full Moon, which gave us a good range of food during
our dive days.
- Since getting around India can be a bit of a hassle, we worked
with a tour operator - Welcome Andaman
Travels - to sort out hotels and getting around. We were not
happy with their service and do not recommend them. (Yet another
reason to continue with our usual preference for independent
travel.)
- On Havelock Island we stayed at the Silver Springs Resort. It
was ok - clean and simple. It's on the other side of the island
from the main block of resorts. As a result it didn't have a beach
(not a problem for us) and was in the middle of Indian farms
rather than diver-land resorts. While that was nice, it was a 20
minute bicycle ride from those resorts, which made getting around a
bit tougher - particularly at night. As a result, if we were to do
this again, we'd prefer one of the resorts in the main resort
area.
- We spent a day or so in Port Blair, which doesn't have much to
recommend it. However a high spot was the trip out to Ross Island,
which used to be the main government centre in colonial days, but
the colonial buildings are now ruins being spectacularly reclaimed
by epiphytic plants. Well worth a couple of hours.

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| CanonS90 |
leisure |
5 May 2010 |
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Like many obsessive snappers, I've recently got hold of the Canon
S90 camera. It's small enough to fit in your pocket, but has the
kind of things that people with pretensions to seriousness like:
full manual controls, RAW file support, a good sensor, and an f2
lens.  I've had it for a few months now, and I'm really liking it. It's
really small, fitting well into my pocket. Although I like using my
DigitalSLR, there are plenty of times when I don't fancy
the bulk and a good pocket camera is very handy. I did have a
Panasonic Lumix TZ3 for that purpose, but the Canon offers
significantly better features for me. I'm very happy with the image quality, particularly in low
light. The combination of reasonable high ISO performance and a
stabilized f2 lens, is very potent. Even my DSLR can't give me
stabilization and an f2 lens. True, I only get f2 at 28mm, f2.5 at
35mm, and then it falls off. But I can get some nice shots at 28 and
35mm that I wouldn't otherwise get.  The handling works well too. The S90 has got a lot of praise for
its front control ring, that goes around the lens, as well as having
a rear control ring. Although I confess that most of the time I
leave it in program mode, I do like the ability to get the extra
control when I need it. The S90 has salved my micro 4/3 angst. I like small cameras, but
I bought into the Canon DSLR range before the micro 4/3 were
announced. That made me a bit sad, as I think the micro 4/3 would
have been a good choice for me. But with the S90, I feel happy about
the combo of DSLR and S90, which gives me a good choice between
capability and bulk. I don't see much in downsides. I agree with others that the rear
control ring is a bit too easy to turn by accident. But on the whole
it's a great camera, one that I carry with me a lot. 
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| AmalfiCoast |
leisure |
15 April 2010 |
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We've just returned from a week's vacation on the Amalfi Coast of
Italy. For those contemplating a similar
trip, here are a few scattered impressions.  It's a lovely part of the world. For a start it's in Italy, one
of our favorite places to be on vacation: hiking, scenery,
buildings, food, gardens, weather - all sorts of things we like. The
Amalfi Coast also has that dramatic combination of mountains and sea
that marks so many of my favorite places (Acadia, Côte d'Azur, Big
Sur, Western Cape, West Coast of Scotland). Couple that with
villages and farms clinging to the mountainside and it's all
impossibly lovely. On the way down from Rome we stopped at Caserta, which has a
palace built to rival Versailles. We only took a look at the
garden, which was a great example of formal French garden
design. Well worth a couple of hours walking around. We stayed for a couple of days at the Agristurismo Serafina. An
agriturismo is a farm that provides accommodation. We were out of the
way in the countryside and fed good local food. Some other Italian
guests told us that Serafina was one of the earliest
agriturismos and that many other agriturismos aren't farms, but really
just hotels that have a few chickens or something to make them
qualify. Here it was obvious that it was a working farm. The hosts
didn't speak much English but were very friendly and helpful. Were we to come back (which I certainly hope we shall) I'd
consider not hiring a car. The local buses provide a good
service, saving the hassle of driving and parking - the latter
particularly awkward in the pretty coastal towns. The buses also
make it easy to do one-way hikes. The hiking was excellent. The trails we did were well marked, and
the hosts at Serafina lent us some good maps. We also used the sunflower
book that gave a good description of suitable walks. The twisty, narrow roads, precipitous drops, and infamous Italian
drivers make a very intimidating combination for driving. However I
quickly got used to it as long as I got more laid-back, started to
enjoy the antics of my fellow drivers, and lost my inhibitions about
being on the wrong side of the road. Ravello is a gem of a town with two lovely gardens. However I'm
convinced that I'm neither rich enough nor beautiful enough to fit
in there. We spent a few days in Sorrento staying at the Hotel
Mignon. It's the kind of hotel we like for vacation: simple,
clean, friendly and right in the middle of town so we could stroll
around the old town easily. Sorrento isn't as cute as places like
Ravello or Amalfi, but makes a good base. The boat trip around Capri is touristy but fun, the Blue
Grotto extravagantly so. But once you get away from the boutiquey
center there's some nice hikes.
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| DigitalSLR |
leisure |
7 August 2009 |
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Like many geeks I'm into photography. We geeks like photography
because it provides the veneer of an artistic endeavor while allowing
us to indulge in lots of technical details and spend money on
expensive toys. A friend recently asked about my camera buying decisions, a
question that prompted me to write them down. I got my first digital
SLR a year ago. Before that I had owned a film SLR for many years, but
started using digital cameras around 2000. I found the convenience of
digital to be compelling and stopped using the film camera. I toyed
with getting a digital SLR in 2004, but instead decided on a high end
fixed lens camera - the Minolta A1. I enjoyed using it, but it conked
out late in 2007. I considered a similar kind of camera, something
like a Canon S5, but decided to bite the SLR bullet. My first decision, and a critical one, was which system to
buy. This is the critical decision as it's difficult (ie expensive) to
reverse. Once you pick your system, you'll then commit money to it by
buying lenses and the cost of switching is more than a dabbler like
me can go with. I felt that the best choice was to go with the big two
- Canon or Nikon. The choice between them was pretty much arbitrary, I
ended up choosing Canon because a friend we occasionally vacation with
has a Canon. A trifling distinction, but really the choice between the
two wasn't a big one. I'm still reasonably happy with it. One misgiving is that the
technological advantage seems to have tipped in Nikon's favor over the
last year, at least according to the blogs I read, but it's a tight
race and Canon could well come back. I've also been recently
intrigued by the new Micro Four Thirds format. Early days (and not
around last year) but the small size and weight are very important to
me. With Canon as the choice, the next step was the initial choice of
body and lenses. My approach was to get pretty much the cheapest body
I could (the Digital Rebel XTI) because I'd rather spend more money on
lenses than on the body. The whole point of SLRs is to have good
lenses, so I'd rather concentrate my limited dollars there. Cameras
also get upgraded much more frequently, so I'm likely to upgrade the
camera in a few years while lenses stay current for much longer.
So which lenses? I forgoed the kit lens and got the camera
body-only. As my main lens I went with a mega-zoom, the Sigma
18-200. Serious photographers will, probably rightly, turn their noses
up at this lens. But I'm a dabbler. Most of my photos will only be
seen on my screensaver or on a web page. A few get printed for a wall
of our house, but only on a regular letter size printer. So I doubt
that I'd appreciate the difference of a higher quality
lens. Furthermore I can shoot within its limits. Reviews suggest that
if you stick to f9, the quality stays pretty good. Since I'm
mostly using it outside during the day, that limitation is easy to
live with. As a result I tend to set my camera to aperture priority
with f9, and that covers most of my shots. The advantages of a single mega-zoom are considerable to me. Most
of my photographs are taken while I'm doing something else, often with
others around. I don't go out much to just shoot. In that situation
even changing lenses can be a significant deterrent to getting a
shot. Furthermore size and weight are a big deal when I'm
travelling. While the lens isn't exactly svelte, it's much more compact
that the alternative ways of getting that kind of zoom range. A final
bonus is that it's image stabilized, which allows me to use it for
static interiors. The mega-zoom stays on my camera most of the time, but it wasn't
the only lens I got with my camera. I also picked up the f1.8
50mm. This is an easy lens to get, very cheap, very light, very small
but produces great quality. Since it's the equivalent of a 80mm on
35mm film, it's ideal for portrait photos - particularly with the f1.8
aperture. I use it a lot for shooting people in low light conditions. I toyed with other lenses, but I wanted to get used to those two
before I plonked money on any more. After a few months with the camera I turned my eyes to a
tripod. There are varying views on the net about tripods, some feel
you should only use them if you really have to, some that you should
use them whenever you can. I do like having one around, particularly
for crepuscular shooting. I had a cheap and crummy silk tripod, but
Duncan's blog persuaded me that I should get something better. I
didn't go for his preferred Gitzos (beyond my budget) but I did get
a light Induro tripod, together with a Really Right Stuff head and
fast release clamp. I went for the lightest setup I could get, as I wanted something
that I'd actually be prepared to carry around and my camera/lens
combos aren't particularly heavy. The fast release clamp was important
as I'm someone who like to move around when shooting and such a clamp makes
a big difference. In hindsight I wish I'd paid the extra for an L
clamp, as I do find it frustrating to futz with the head when
switching orientations.
It was only a month or so more before I went for another lens. A
trip out to Colorado and Utah was the trigger to think about
something wider than the 18-200 would go. I considered the Tokina 11-16
and the Canon 10-22, going for the latter due to it being
lighter. It's a fun lens to use, allowing a few different things than
what my regular lens provides. In particular what's interesting to
work with is the huge depth of field you can get with an ultra wide:
at 10mm you can easily get everything from a foot to infinity. This is probably a reasonable moment to talk about
filters. There's a good bit of discussion on the net about whether
putting on a UV filter is worthwhile. I decided to get one for the 18-200
as it's on my camera so much, but not to get ones for my other lenses
as I use them much less and am prepared to be more careful when those
lenses are on the camera. For the mega-zoom I also picked up a
polarizing filter, which I carry around with me all the time, but
frequently forget to use. The other issue that obsesses camera people is how to carry all
this stuff. All things being equal, I like weight on my waist. So I
went for a waist belt (from Tamrac, due to the
double belt layout) and a Think Tank holster. I like the Think Tank's
ability to extend when I have the hood on my lens. The only problem is
that there are plenty of occasions when a waist belt isn't an
option. The holster comes with a shoulder strap, which is fine, but I
usually want the 10-22 as well. Cindy came to the rescue, sewing some
straps onto the side of the holster so I can attach a lens pouch. To keep track of my photos, and to do some post-processing, I got a
copy of Apple's Aperture. (It seemed a toss up between Aperture and
Lightroom.) I find it works well, better than sticking with iPhoto. The latest lens I added to my collection is the Canon f2 100mm. I got
this for shooting indoors, particularly at conferences for shooting
someone on stage. In those situations I need more reach than the 50mm,
but I still want a really fast aperture at a price and weight that's
rather less than the serious zooms. So far I've only used the 100mm a
couple of times, but have been very happy with it. That burst of buying isn't something I expect to maintain. The
quartet of lenses I have is pretty suited to my needs. There are some
more I'm eyeing. The Canon
100-400mm zoom would be great for wildlife shots, but frankly
we're rarely in the situation where I'd use it, so it's hard to
justify its high cost. A different situation that regularly tickles my
mind is cases where I'm primarily at a conference (so have the 50 and
100mm) but don't want to lug the 18-200 and want to have something
wider. I could take the 10-22, but that leaves a gap and is less light
than I'd like. Ironically this suggests the (now updated) kit
zoom which is cheap and light. The primes less than 50mm are
either too heavy, too expensive, or seem to have less quality than the
kit zoom. My only addition since then is the CanonS90 If you're curious, here are the results, (because there just aren't
enough holiday snaps on the web.)
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| DoctorWho |
leisure |
7 September 2007 |
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Like most Brits my age I grew up with a sci-fi Children's program
on BBC called Doctor Who. (For those who know, my doctor was Jon
Pertwee, although I also saw a good bit of early Tom Baker.) It was
actually the longest-running sci-fi TV series in the world, running
from 1963-89. A few years ago it was revived in the UK and has become a big hit
- and not just for children. Doctor Who always had themes and
scripts that went beyond the children's' audience and the series
developed a huge fan base that lived off books and audio series
even when the TV series died. The revival follows this with shows
that are written to appeal as much to adults as kids. It was really
great to sit with a couple my age and their 8 and 10 year old
daughters and enjoy the new series. The scripts and acting are
good, the only change is that the special effects are also good now
(the old special effects made classic star trek look high-tech). At home we don't watch much telly, the last shows we watched regularly were
Buffy and Angel. Cindy, being American, had never seen Doctor Who
growing up, but she loves the new series. When we get a new set of
DVDs there's usually several nights of "it's late, we're tired, but
maybe we can do one more". If you've never seen Doctor Who the place to start is the opening
episode of the revived series: Rose.
(Wikipedia has mind-bogglingly comprehensive coverage, but I won't link from here as it's
naturally full of spoilers.) Rose not only introduces the set up
you'll need for other episodes (who the Doctor is, what the TARDIS is)
but also does a really good job of distilling the tone of Doctor Who,
capturing the mix of adventure and comedy. If you like Rose then you can either carry on with the full first
season or cherry pick highlights. If you prefer the latter I'll
suggest my favorites. My big favorite from the first series was the
two part The
Empty Child / The
Doctor Dances. I rate this as better than most films I've seen,
certainly better than most TV. (It won a Hugo award so it's not just
me.) It was written by Steven Moffat who is also known for writing
the comedy series Coupling. Almost as good is Dalek.
It lacks the humor but scores due to a wonderfully intense performance
from Christopher Eccleston. I also really like the final two part (Bad
Wolf / The Parting of the Ways) but you really need to see the whole
series to appreciate it properly. (A tip if you do watch the whole
series: don't watch the trailer for Bad Wolf (it appears at the end
of Boom Town) as it gives away an
important part of the plot of Bad Wolf.) The second series has a different actor playing the Doctor (they
have a nice technobabble rationalization to allow them to change
actors easily). It doesn't quite hit the high spot of The Empty
Child but is still really good. My suggestions for cherry pickers
here would by The Girl in the Fireplace (another Moffat Hugo
win) and The
Impossible Planet / The Satan Pit. When I said the second series didn't quite hit the heights of The
Empty Child, I'm not being very reasonable because those two
episodes are far too good for any TV series to live up to. However
the third series (not yet all broadcast in the US - it's good to have
friends in the UK) hits those high notes twice. Human Nature / The
Family of Blood is a super two-parter that threatens to take
away Steven Moffat's crown of writing the best episode. Moffat's
response is Blink, which is as good a 45 minutes of TV as you could
ever hope for. Not just has it
got a great story and some cracking humor, it also achieves Doctor Who's
higher purpose. You see Doctor Who is only secondarily about
entertainment, it's primary purpose was always to scare the living daylights
out of small children. I may be too old now to get behind the
sofa, but I do remember how much I enjoyed it.
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| Eurogames |
leisure |
24 October 2006 |
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Eurogames (also known and German-style Board Games) are a
particular variety of board game. If the phrase 'board game' conjures
up Monopoly or Risk in your mind, that the wrong image. Eurogames are a
relatively recent phenomena that's a whole new class of games which I
really enjoy. (Sadly I don't get to play often enough as most of my
gaming friends are in England which is a long way from Boston.) Eurogames are called that because the center of activity in
developing them is in Europe, more precisely Germany (hence they are
often called German-style boardgames). The Eurogaming community
developed a style of board games which are thoughtful, but not
overly complex. Good Eurogames can be learned and played in a couple
of hours. yet are interesting enough to play repeatedly. A large part of this is a focus on good and clever
mechanics. Die-roll movement (such as Monopoly) is something you
don't see. Much of the interest in Eurogames is the varied mechanics
people come up with to make an interesting game. Eurogames are sometimes abstract, but usually have some kind of
theme. (Settlers of Catan is settling an island, Puerto Rico is
developing a colony.) However the theme is usually pretty loose, and
there's no attempt to create a good simulation. In that way
Eurogames are different to simulation games. The latter were usually
long and complex, Eurogames don't hesitate to sacrifice realism in
order to get a game that works well. Some people dislike this,
arguing that the theme is "pasted on". I find the theme tends to add
flavor to the game, but I also appreciate the fact that mechanics
and playability are put first. Those who are bothered by imprecise
simulations would find this much more off-putting. A key element of Eurogames is that they can be quickly learned
and played. A typical Eurogame will play in an hour or two and you
can learn it and play effectively on your first game. There is some
variation in complexity, but even the more complex games (like Puerto
Rico) play in a couple of hours and can be played reasonably on your
first attempt. Balanced with quick learning is a reward for good play. Most
Eurogames have a reasonable amount of randomness, but it's pitched
at a level so that a less able player will win occasionally but
better players win more often. A big problem with many older board games, like Risk and
Monopoly, is that players are eliminated before the end. This leaves
people disengaged from events. Worse still the climax can easily be
a drawn out attrition where it's clear who will win eventually, but
it takes a while to finish the last opponents off (*cough* Monopoly *cough*). Eurogames avoid
these problems by working hard to keep everyone engaged to end,
often by increasing the tempo as the game goes on so that things
move slowly at the beginning (so you can learn while playing) but
finish fast to get close and exciting climax. Eurogames tend to have indirect conflict. Rather than attacking
another player's position (as in Chess or Risk), you concentrate on
building up your own position while competing for resources. While
there can be a little blocking of other players, it's usually a minor
part of the mechanics. As a result it's no surprise that war themes are
rare in Eurogames. I'm not a serious gamer, so I find the balance between randomness
and skill appealing. I like Eurogames because they are a social
game that involves a lot of table talk. They act as a catalyst for
interaction between people, unlike serious games like chess and
bridge that are usually taken far too seriously. I'm not interested
in a game getting between me and my single malt. There are a number of good websites that discuss Eurogames in
more detail. There's an excellent
article on wikipedia. For more information than you can possibly
digest: try boardgamesgeek; Stephan
Wessels has a nice summary of several interesting games. If you're interested in getting into Eurogames, here's a few
suggestions as starting points. For most readers of the this blog, the best game to try to see if
you like this sort of thing is Settlers of Catan - the
game that's paved the way for this genre around the world. You can
learn how to play in ten minutes of play and be competitive in your
first game. However there's lots of room for skill as you choose
between multiple strategies which have to change as other people make
their moves. The board represents an abstract island on which you
build settlements and cities, for which you need resources that the
island provides. The island is dealt out differently each time, which
helps keep the game varied. You also get resources by trading with
other players, which makes the game very interactive. We've played it
a couple of dozen of times, often night after night, and so far it
hasn't got stale at all. It's biggest fault is that it needs at least
three players. I say Settlers is the best for readers of this blog, as I assume
that most readers here are pretty quick to pick things up. My more
general choice as a "gateway game" is Ticket
To Ride. The big advantage that Ticket To Ride has over Settlers
is that the rules are a level simpler, maybe a couple of minutes to
understand. This gives it an edge with less geeky people, and also
with young children. We've given this game to a couple of nephews this
Christmas and they were up and away immediately; yet there was enough
strategy to hook their parents too. I don't think I like it as much as
Settlers, but it's still streets ahead of Monopoly. For a game of similar complexity to Settlers, but playable with
two I'd suggest Carcassonne. It has a great mechanic where you build up the board as you go by
laying a new tile on each turn. You score points by placing
counters (referred to as "meeples") on the tile, but you only have
a limited number of meeples so there's a lot of thought in both tile
placement and how to best use your meeples. There's a ton of
extensions and variants of this game; from
our experience I'd recommend the Hunters and Gatherers
variant - it's a later version which ironed out some the kinks in
the original game. If you've tried these and you want to go up a notch in
thoughtfulness I'd suggest Puerto
Rico, It's often considered to be one of the most serious strategy
games in this style. There is a much lower level of randomness than
the other games I've mentioned (which can be a problem for casual
gamers). It's a harder game to learn than Settlers, you need a game or
two to get the hang of it. The theme is building up a colony - you
have limited resources to spend on building, producing goods and
shipping them. There's a lot of things to keep track of at once, but
it's still playable in a couple of hours. A related game to Puerto Rico is San Juan. San Juan is designed
by the same designer as Puerto Rico and has a similar theme and shares
many mechanics. However it is really a different game. It's much
lighter in feel, and has more randomness. It's also primarily a card
game and I mention it on this short list because it's compact to carry
around and can play in limited space, such as on an airplane. The
thinking concentrates on card management, deciding which cards to
keep, which to build, and which to discard to pay for the
building.
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