Leisure bliki
BoardGames, DoctorWho, Dominica, Eurogames, FineDetail, Japan, MagellanMeridianGps, Music2005, OnceUponaTimeInTheWest, Saba, SingingDetective, Slimp3, Squeezebox, TravelClothing
| DoctorWho |
leisure |
7 September 2007 |
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Like most Brits my age I grew up with a sci-fi Children's program
on BBC called Doctor Who. (For those who know, my doctor was Jon
Pertwee, although I also saw a good bit of early Tom Baker.) It was
actually the longest-running sci-fi TV series in the world, running
from 1963-89. A few years ago it was revived in the UK and has become a big hit
- and not just for children. Doctor Who always had themes and
scripts that went beyond the children's' audience and the series
developed a huge fan base that lived off books and audio series
even when the TV series died. The revival follows this with shows
that are written to appeal as much to adults as kids. It was really
great to sit with a couple my age and their 8 and 10 year old
daughters and enjoy the new series. The scripts and acting are
good, the only change is that the special effects are also good now
(the old special effects made classic star trek look high-tech). At home we don't watch much telly, the last shows we watched regularly were
Buffy and Angel. Cindy, being American, had never seen Doctor Who
growing up, but she loves the new series. When we get a new set of
DVDs there's usually several nights of "it's late, we're tired, but
maybe we can do one more". If you've never seen Doctor Who the place to start is the opening
episode of the revived series: Rose.
(Wikipedia has mind-bogglingly comprehensive coverage, but I won't link from here as it's
naturally full of spoilers.) Rose not only introduces the set up
you'll need for other episodes (who the Doctor is, what the TARDIS is)
but also does a really good job of distilling the tone of Doctor Who,
capturing the mix of adventure and comedy. If you like Rose then you can either carry on with the full first
season or cherry pick highlights. If you prefer the latter I'll
suggest my favorites. My big favorite from the first series was the
two part The
Empty Child / The
Doctor Dances. I rate this as better than most films I've seen,
certainly better than most TV. (It won a Hugo award so it's not just
me.) It was written by Steven Moffat who is also known for writing
the comedy series Coupling. Almost as good is Dalek.
It lacks the humor but scores due to a wonderfully intense performance
from Christopher Eccleston. I also really like the final two part (Bad
Wolf / The Parting of the Ways) but you really need to see the whole
series to appreciate it properly. (A tip if you do watch the whole
series: don't watch the trailer for Bad Wolf (it appears at the end
of Boom Town) as it gives away an
important part of the plot of Bad Wolf.) The second series has a different actor playing the Doctor (they
have a nice technobabble rationalization to allow them to change
actors easily). It doesn't quite hit the high spot of The Empty
Child but is still really good. My suggestions for cherry pickers
here would by The Girl in the Fireplace (another Moffat Hugo
win) and The
Impossible Planet / The Satan Pit. When I said the second series didn't quite hit the heights of The
Empty Child, I'm not being very reasonable because those two
episodes are far too good for any TV series to live up to. However
the third series (not yet all broadcast in the US - it's good to have
friends in the UK) hits those high notes twice. Human Nature / The
Family of Blood is a super two-parter that threatens to take
away Steven Moffat's crown of writing the best episode. Moffat's
response is Blink, which is as good a 45 minutes of TV as you could
ever hope for. Not just has it
got a great story and some cracking humor, it also achieves Doctor Who's
higher purpose. You see Doctor Who is only secondarily about
entertainment, it's primary purpose was always to scare the living daylights
out of small children. I may be too old now to get behind the
sofa, but I do remember how much I enjoyed it.
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| Eurogames |
leisure |
24 October 2006 |
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Eurogames (also known and German-style Board Games) are a
particular variety of board game. If the phrase 'board game' conjures
up Monopoly or Risk in your mind, that the wrong image. Eurogames are a
relatively recent phenomena that's a whole new class of games which I
really enjoy. (Sadly I don't get to play often enough as most of my
gaming friends are in England which is a long way from Boston.) Eurogames are called that because the center of activity in
developing them is in Europe, more precisely Germany (hence they are
often called German-style boardgames). The Eurogaming community
developed a style of board games which are thoughtful, but not
overly complex. Good Eurogames can be learned and played in a couple
of hours. yet are interesting enough to play repeatedly. A large part of this is a focus on good and clever
mechanics. Die-roll movement (such as Monopoly) is something you
don't see. Much of the interest in Eurogames is the varied mechanics
people come up with to make an interesting game. Eurogames are sometimes abstract, but usually have some kind of
theme. (Settlers of Catan is settling an island, Puerto Rico is
developing a colony.) However the theme is usually pretty loose, and
there's no attempt to create a good simulation. In that way
Eurogames are different to simulation games. The latter were usually
long and complex, Eurogames don't hesitate to sacrifice realism in
order to get a game that works well. Some people dislike this,
arguing that the theme is "pasted on". I find the theme tends to add
flavor to the game, but I also appreciate the fact that mechanics
and playability are put first. Those who are bothered by imprecise
simulations would find this much more off-putting. A key element of Eurogames is that they can be quickly learned
and played. A typical Eurogame will play in an hour or two and you
can learn it and play effectively on your first game. There is some
variation in complexity, but even the more complex games (like Puerto
Rico) play in a couple of hours and can be played reasonably on your
first attempt. Balanced with quick learning is a reward for good play. Most
Eurogames have a reasonable amount of randomness, but it's pitched
at a level so that a less able player will win occasionally but
better players win more often. A big problem with many older board games, like Risk and
Monopoly, is that players are eliminated before the end. This leaves
people disengaged from events. Worse still the climax can easily be
a drawn out attrition where it's clear who will win eventually, but
it takes a while to finish the last opponents off (*cough* Monopoly *cough*). Eurogames avoid
these problems by working hard to keep everyone engaged to end,
often by increasing the tempo as the game goes on so that things
move slowly at the beginning (so you can learn while playing) but
finish fast to get close and exciting climax. Eurogames tend to have indirect conflict. Rather than attacking
another player's position (as in Chess or Risk), you concentrate on
building up your own position while competing for resources. While
there can be a little blocking of other players, it's usually a minor
part of the mechanics. As a result it's no surprise that war themes are
rare in Eurogames. I'm not a serious gamer, so I find the balance between randomness
and skill appealing. I like Eurogames because they are a social
game that involves a lot of table talk. They act as a catalyst for
interaction between people, unlike serious games like chess and
bridge that are usually taken far too seriously. I'm not interested
in a game getting between me and my single malt. There are a number of good websites that discuss Eurogames in
more detail. There's an excellent
article on wikipedia. For more information than you can possibly
digest: try boardgamesgeek; Stephan
Wessels has a nice summary of several interesting games. If you're interested in getting into Eurogames, here's a few
suggestions as starting points. For most readers of the this blog, the best game to try to see if
you like this sort of thing is Settlers of Catan - the
game that's paved the way for this genre around the world. You can
learn how to play in ten minutes of play and be competitive in your
first game. However there's lots of room for skill as you choose
between multiple strategies which have to change as other people make
their moves. The board represents an abstract island on which you
build settlements and cities, for which you need resources that the
island provides. The island is dealt out differently each time, which
helps keep the game varied. You also get resources by trading with
other players, which makes the game very interactive. We've played it
a couple of dozen of times, often night after night, and so far it
hasn't got stale at all. It's biggest fault is that it needs at least
three players. I say Settlers is the best for readers of this blog, as I assume
that most readers here are pretty quick to pick things up. My more
general choice as a "gateway game" is Ticket
To Ride. The big advantage that Ticket To Ride has over Settlers
is that the rules are a level simpler, maybe a couple of minutes to
understand. This gives it an edge with less geeky people, and also
with young children. We've given this game to a couple of nephews this
Christmas and they were up and away immediately; yet there was enough
strategy to hook their parents too. I don't think I like it as much as
Settlers, but it's still streets ahead of Monopoly. For a game of similar complexity to Settlers, but playable with
two I'd suggest Carcassonne. It has a great mechanic where you build up the board as you go by
laying a new tile on each turn. You score points by placing
counters (referred to as "meeples") on the tile, but you only have
a limited number of meeples so there's a lot of thought in both tile
placement and how to best use your meeples. There's a ton of
extensions and variants of this game; from
our experience I'd recommend the Hunters and Gatherers
variant - it's a later version which ironed out some the kinks in
the original game. If you've tried these and you want to go up a notch in
thoughtfulness I'd suggest Puerto
Rico, It's often considered to be one of the most serious strategy
games in this style. There is a much lower level of randomness than
the other games I've mentioned (which can be a problem for casual
gamers). It's a harder game to learn than Settlers, you need a game or
two to get the hang of it. The theme is building up a colony - you
have limited resources to spend on building, producing goods and
shipping them. There's a lot of things to keep track of at once, but
it's still playable in a couple of hours. A related game to Puerto Rico is San Juan. San Juan is designed
by the same designer as Puerto Rico and has a similar theme and shares
many mechanics. However it is really a different game. It's much
lighter in feel, and has more randomness. It's also primarily a card
game and I mention it on this short list because it's compact to carry
around and can play in limited space, such as on an airplane. The
thinking concentrates on card management, deciding which cards to
keep, which to build, and which to discard to pay for the
building.
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| Music2005 |
leisure |
21 December 2005 |
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The RIAA may say the world is ending, but despite my embrace of
digital music with my Slimp3 I don't see my music budget
getting any smaller. Indeed I think I need more of the stuff to keep
my ipod's hunger satisfied. The man I most blame for my musical financial losses this year is
a man I've never met called Michael Stone. (My wallet hates you
almost as much as my ears love you.) He insinuated his way into my
music collection a couple of years ago with a piece on world brass
music that led us to Ulixes and
above all the wonderful band Amarcord. This year he caught our eye with a series of articles on
planetary jazz. I enjoy jazz, but I admit I find that US jazz
can be rather samey, and enjoy listening to Jazz from
other parts of the world. For those who are tired of yet another
subset of sax, trumpet, piano, bass and drums I'd suggest casting
your eye to Okay Temiz. There's not many places you'll find jazz
with an oud and kanun. Temiz is Turkish but spent important time in
Sweden which is also the home port of the Cerro Esperanza Band
which includes guitar, bouzouki, tiple, clarinet, trumpet; trombone,
bass trombone, double bass, accordion, percussion, cimbalom, and
thumb piano in its line-up. You'll notice many of the links in this article point to cdroots
a small (literally one man) CD import operation specializing in off
the wall stuff like this that you (mostly) won't find on Amazon. So
far I give him a 10 out of 10 for reliable and friendly service. Stone's second article focused on Brazilian jazz, of which my
favorite was Inverse
Universe. Brazil's always had an influence in Jazz, as with the
Bossanova craze, and all three of these albums have that distinctive
Brazilian twist. His latest article is on Hungarian Jazz, but I
won't comment as I'm only starting to listen to those CDs. But then what if you like your saxophone and rhythm section? I
think the first of all of these I warmed to was Gabriele
Cohen. Again there's a strong oriental quality to the music that
gives the sound more of a lilt than you might otherwise expect. I still remember when I first starting listening to music from
Argentina when I got hold of Zero
Hour and got badly distracted from my writing. Recent years saw
that work spun into the fascinating techno sounds of Gotan
Project and Bajafondo
Tango Club. This year my Argentinian fix was Dino Saluzzi,
originally via Stone's writing and Responsorium and later
with Mojotoro.
It's more laid back and less romantic and emotional than Piazolla. As
a result I still prefer Piazolla's sound if forced to pick those
desert island discs, but I intend to listen to more of Saluzzi. So have I got any US jazz this year? Indeed I picked up stuff
from MJQ, Gerry Mulligan, Mark O'Connor, Jerry Douglas, and Mose
Allison but if asked to pick my
favorite US Jazz album this year I again gravitate to the weird end
of the spectrum and Tin Hat Trio's Helium. The fact that includes a
guest appearance by Cindy's favorite singer helps. Actually my
choice is really a split decision shared between Tin Hat and "Concert
in the Garden" by the Maria
Schneider Orchestra - a fabulous big band. It's the only time so
far I've been drawn to music via slashdot, it was talked about because
the album is only available for purchase over the Internet but still
won a Grammy - since then it's picked up more Jazz awards.
All our listening this year hasn't been Jazz. Our earliest new
albums were completing a collection of music by Calexico, which is
probably Cindy's favorite amongst the music I'm mentioning
here. Calexico is, like all the best stuff, hard to describe. I've
tried putting it over as a southwestern and less weird form of Tom
Waits. I found it interesting that Calexico showed up in the 2003
BBC world music compilation - rare for an American band to be so classified. On a more folky note, I picked up Ochre by Zither player
Andrew Cronshaw due to it winning an award by fRoots magazine in the
UK. It's gentle music with a fascinating mix of different instruments
and styles that's very much in line with my mixed up tastes these
days. The base tunes are traditional English folk songs but the varied
treatments are quite otherworldly. Cronshaw is new to me, but my other
big folk pick this year isn't - Kila. I rounded out my collection with
their album Luna Park and it's every bit as good as I hoped it would
be. I seem to be repeating myself here, but again I'm picking out
music that has its roots in tradition but throws in a more modern
twist. Here there's pretty much a traditional instrumental line-up but
produces a 'wall of sound' with an energy that wants to leap out of ipod and jump all over
you. My final pick for the year is something more in the electric
lounge music vein - albeit a Colombian lounge - Charanga Cakewalk's Loteria de la
Cumbia Lounge. It's a fascinating studio project rooted in
Colombian Cumbia music but bringing in lots of colors which, as the
liner notes say, "skirt the edge of kitsch" (successfully). I find it a lot harder to write about music than about software -
words don't quite do the job. But I've got used to omnipresent music
and these are my favorites of the stuff that's new to me this
year. If nothing else you might get a clue as to whether your
musical taste is anything like mine.
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| TravelClothing |
leisure |
20 December 2005 |
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Like most geeks I'm not much interested in fashion or having this
season's styles. My philosophy is there isn't much point worrying
about the packaging when there's nothing attractive about the
contents. But I've had a few conversations with my geek friends
about clothes, enough to inspire this entry. Since I (and my conversational partners) aren't that interested
in style, what is important? The conversation has focused on
function - particularly for people who travel an inordinate
amount. - Minimal Care: no ironing for a
start (even popping over to have them laundered is too much trouble
these days.) For vacation travel this goes even further - I want
shirts that I can wash in a hotel sink and be dry and reasonably
presentable in the morning.
- Easy packing: light weight, small volume, nothing that
wrinkles too easily.
- Flexible: I may visit a client one day and go hiking the
next. I want things I can use in different situations so I can
still fit everything in the carry-on bag.
- Pockets: I can never have too many pockets to put things in.
Over the last couple of years my backbone supplier has been
TravelSmith. They have a whole catalog full of stuff, and I've been
very happy with what I've got from them. Particular favorites
include: the Great Escape and Air Conditioned shirts, microfiber
pants, several of their jackets, and a double vote for their travel
rain coat. I find that not just is their gear good, but their
customer service is excellent. I've had no trouble returning things
that didn't work out for me. TravelSmith is my first port of call, then other suppliers fill
in with particular items I like. ScottEVest make jackets with a crazy amount of pockets, I've
tried both their system jacket and their plain vest. When in the UK I was fond of Rohan's stuff, and I have
several favorite items from there. However they have two main
problems for me. Firstly they aren't cheap, and the dollar/sterling
exchange rate makes them overpriced compared to
TravelSmith. Secondly whenever they make something I really like,
they promptly discontinue it. Barmah make good foldable leather hats. Although they do make you
look worryingly australian, they are really handy and practical in
sun or rain. For cooler weather I try to track down tweed flat caps. For very sharp looking shirts, I really like Brook Brothers's
non-iron shirts. They come out the tumble dryer looking like they
were freshly ironed.
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| Dominica |
leisure |
6 December 2004 |
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We recently took our annual dive vacation. Whenever we do this we
face a dilemma - do we go to Saba which we love so much, or do we
try something new? Our answer to this was to go to Saba and
somewhere new, which led to a longer vacation that made up for the
long trip down from the frozen North East. Our new place was Dominica. We picked Dominica because it's a less developed island which
avoid the casinos and gold courses that we hate so much. And indeed
Dominica is nicely undeveloped. We stayed at the Fort Young hotel,
which was a little pretentious but generally rather pleasant. The diving was the main point, and we did a couple of days of
diving. The diving was along a wall and was pretty nice. There were
a lot more sea urchins than we saw elsewhere, so I was particularly
glad that my buoyancy control has improved a lot. The dive operation
(organized with the hotel) was a good outfit, although every other
dive operation reminds how much I like the special qualities of Saba
Deep. The other big attraction on the island was hiking. We spent one
day doing a couple of simple hikes that we could easily do on our
own. For the other day we went with a guide out to boiling lake -
literally a lake that boils due to underlying volcanic activity. It
was a moderately hard hike, and had a great contrast of jungle and
volcanic features. All in all Dominica was fun, but we don't have the same feeling
that we have with Saba. Partly this is due to familiarity with our
regular hotel and dive center. Partly it's just that Saba's small
size helps give it a peaceful quality that's very hard to
match. We were glad we visited Dominica, but we were at our happiest
when we on Saba - it almost felt like home.
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