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I've seen this confused in a couple of places now, so I feel the
urge to re-state what the meaning of the term velocity is in
Extreme Programming. Velocity is a statement of how much stuff a team (or a person if
it's personal velocity) gets done in an iteration. The units should be
in some unit of effort. Some people like something like person weeks,
which is okay if it's ideal time. In fact the units you use are
irrelevant as long as they are the same ones you use for estimating.
Joseph Pelrine coined the term 'gummi bears' for these meaningless
units, more staid people prefer something like 'story points', I like
Josh Kerievsky's term: NUTs (Nebulous Units of Time). You measure velocity following the principle of
YesterdaysWeather. The velocity of the next iteration is
equal to how much actually got actually in the last iteration (some
teams use a short running average.) If you see a team quote its velocity, you should see it in
something like 15 NUTs. If you see someone saying their velocity is
0.7, then they are almost certainly in error and actually referring to
Load Factor (the ratio of ideal time to calendar time, now rarely
used.) You can still find our initial
explanation of XP planning terminology on the wiki.
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