|
Eurogames (also known and German-style Board Games) are a
particular variety of board game. If the phrase 'board game' conjures
up Monopoly or Risk in your mind, that the wrong image. Eurogames are a
relatively recent phenomena that's a whole new class of games which I
really enjoy. (Sadly I don't get to play often enough as most of my
gaming friends are in England which is a long way from Boston.) Eurogames are called that because the center of activity in
developing them is in Europe, more precisely Germany (hence they are
often called German-style boardgames). The Eurogaming community
developed a style of board games which are thoughtful, but not
overly complex. Good Eurogames can be learned and played in a couple
of hours. yet are interesting enough to play repeatedly. A large part of this is a focus on good and clever
mechanics. Die-roll movement (such as Monopoly) is something you
don't see. Much of the interest in Eurogames is the varied mechanics
people come up with to make an interesting game. Eurogames are sometimes abstract, but usually have some kind of
theme. (Settlers of Catan is settling an island, Puerto Rico is
developing a colony.) However the theme is usually pretty loose, and
there's no attempt to create a good simulation. In that way
Eurogames are different to simulation games. The latter were usually
long and complex, Eurogames don't hesitate to sacrifice realism in
order to get a game that works well. Some people dislike this,
arguing that the theme is "pasted on". I find the theme tends to add
flavor to the game, but I also appreciate the fact that mechanics
and playability are put first. Those who are bothered by imprecise
simulations would find this much more off-putting. A key element of Eurogames is that they can be quickly learned
and played. A typical Eurogame will play in an hour or two and you
can learn it and play effectively on your first game. There is some
variation in complexity, but even the more complex games (like Puerto
Rico) play in a couple of hours and can be played reasonably on your
first attempt. Balanced with quick learning is a reward for good play. Most
Eurogames have a reasonable amount of randomness, but it's pitched
at a level so that a less able player will win occasionally but
better players win more often. A big problem with many older board games, like Risk and
Monopoly, is that players are eliminated before the end. This leaves
people disengaged from events. Worse still the climax can easily be
a drawn out attrition where it's clear who will win eventually, but
it takes a while to finish the last opponents off (*cough* Monopoly *cough*). Eurogames avoid
these problems by working hard to keep everyone engaged to end,
often by increasing the tempo as the game goes on so that things
move slowly at the beginning (so you can learn while playing) but
finish fast to get close and exciting climax. Eurogames tend to have indirect conflict. Rather than attacking
another player's position (as in Chess or Risk), you concentrate on
building up your own position while competing for resources. While
there can be a little blocking of other players, it's usually a minor
part of the mechanics. As a result it's no surprise that war themes are
rare in Eurogames. I'm not a serious gamer, so I find the balance between randomness
and skill appealing. I like Eurogames because they are a social
game that involves a lot of table talk. They act as a catalyst for
interaction between people, unlike serious games like chess and
bridge that are usually taken far too seriously. I'm not interested
in a game getting between me and my single malt. There are a number of good websites that discuss Eurogames in
more detail. There's an excellent
article on wikipedia. For more information than you can possibly
digest: try boardgamesgeek; Stephan
Wessels has a nice summary of several interesting games. If you're interested in getting into Eurogames, here's a few
suggestions as starting points. For most readers of the this blog, the best game to try to see if
you like this sort of thing is Settlers of Catan - the
game that's paved the way for this genre around the world. You can
learn how to play in ten minutes of play and be competitive in your
first game. However there's lots of room for skill as you choose
between multiple strategies which have to change as other people make
their moves. The board represents an abstract island on which you
build settlements and cities, for which you need resources that the
island provides. The island is dealt out differently each time, which
helps keep the game varied. You also get resources by trading with
other players, which makes the game very interactive. We've played it
a couple of dozen of times, often night after night, and so far it
hasn't got stale at all. It's biggest fault is that it needs at least
three players. I say Settlers is the best for readers of this blog, as I assume
that most readers here are pretty quick to pick things up. My more
general choice as a "gateway game" is Ticket
To Ride. The big advantage that Ticket To Ride has over Settlers
is that the rules are a level simpler, maybe a couple of minutes to
understand. This gives it an edge with less geeky people, and also
with young children. We've given this game to a couple of nephews this
Christmas and they were up and away immediately; yet there was enough
strategy to hook their parents too. I don't think I like it as much as
Settlers, but it's still streets ahead of Monopoly. For a game of similar complexity to Settlers, but playable with
two I'd suggest Carcassonne. It has a great mechanic where you build up the board as you go by
laying a new tile on each turn. You score points by placing
counters (referred to as "meeples") on the tile, but you only have
a limited number of meeples so there's a lot of thought in both tile
placement and how to best use your meeples. There's a ton of
extensions and variants of this game; from
our experience I'd recommend the Hunters and Gatherers
variant - it's a later version which ironed out some the kinks in
the original game. If you've tried these and you want to go up a notch in
thoughtfulness I'd suggest Puerto
Rico, It's often considered to be one of the most serious strategy
games in this style. There is a much lower level of randomness than
the other games I've mentioned (which can be a problem for casual
gamers). It's a harder game to learn than Settlers, you need a game or
two to get the hang of it. The theme is building up a colony - you
have limited resources to spend on building, producing goods and
shipping them. There's a lot of things to keep track of at once, but
it's still playable in a couple of hours. A related game to Puerto Rico is San Juan. San Juan is designed
by the same designer as Puerto Rico and has a similar theme and shares
many mechanics. However it is really a different game. It's much
lighter in feel, and has more randomness. It's also primarily a card
game and I mention it on this short list because it's compact to carry
around and can play in limited space, such as on an airplane. The
thinking concentrates on card management, deciding which cards to
keep, which to build, and which to discard to pay for the
building.
|